Abstract

Date Presented 03/28/20

As the population ages and stroke prevalence rises, there will be an increased need for therapeutic interventions in the home that can help improve motor recovery in stroke survivors. A home-based video game protocol can help satisfy this need. This study evaluates the feasibility of and adherence to a home-based video game protocol designed specifically for stroke survivors. This has implications for the field of OT in the home, through telerehabilitation, and in clinics.

Primary Author and Speaker: Emerson Hart

Additional Authors and Speakers: Michelle Woodbury

Contributing Authors: Austen Hayes, Larry Hodges, Kevin Jett, Christian Finetto, Scott Hutchison

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