Abstract
Date Presented 3/31/2017
A custom virtual reality interface was designed to elicit high doses of reaching movements while shaping trunk compensations through real-time feedback. Through a small feasibility study, it was shown to be usable, motivating, engaging, and safe as the basis of a motor intervention.
Primary Author and Speaker: Matthew Foreman
Contributing Authors: Jack R. Engsberg
AOTA Taxonomy:
Prevention and Intervention
Copyright © 2017 by the American Occupational Therapy Association, Inc.
2017
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