Abstract
Date Presented 4/17/2015
Automatic in-game assessment of clinically validated, upper-limb function in stroke patients—generated using low-cost, commodity hardware and rehabilitation videogames—demonstrates the potential for remote monitoring of patients during videogame-delivered, home-based rehabilitation programs.
AOTA Taxonomy:
Assessment/Measurement
Copyright © 2015 by the American Occupational Therapy Association, Inc.
2015
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